Heres my progress, please give me brutally honest critiques since I didnt get anything yesterday. Thanks!
And tomorrow the Edison people plan on meeting to sort out continuity between our scenes. See you guys then.
So I went and saw Raquel during her office hours, and got some great feedback along with what you guys said on the last post.
But here is what I have so far. Overall I think it is much more successful, and I still need to do a pass with just the hands, with the suggestion Kendrra made, so thats next on the agenda, but what do you guys think?
Hey guys, I just wanted to check in and see if anyone wanted to meet up before Friday?
Heres my work/class schedule:
Monday 12-3 (class) 4-8 (work)
Tuesday 12-8 (work)
Wednesday 12-3 (class)
Thursday 12-8 (work)
Friday 9:30-12:30 (BFA)
Saturday 12-8 (work)
I'm free to meet up/skype anytime around that schedule. Otherwise I can be contacted here or email.
I think as a group we should talk about intensity levels and internal dialogue.
And I know the Edison people need to talk about the book prop and posing.
Hey guys! Here is my first pass at scene 1. I'm still having a little bit of trouble with the book prop parenting but I can talk to you guys tomorrow if I don't end up getting it to work tonight. Just assume there's a book in his hands for now.
feel free to give me input! Going to put in a lot more work this weekend. :)
Im struggling with his reaction moment where he is confused. I have tried having him look around more, having him pause longer and just freeze... Still having issues with communicating it. Suggestions?
I already got some notes- it needs big, funny reaction to the light turning off, some movement in the lower body, etc. Let me know what else you guys think!
Also, FYI, Annabel mentioned I should really push the pose where he leans into the light. The reason I didnt was because of the clothes pinching. She said we should care about the acting first and not worry about the clothes.
This is my first blocking of the shot. This video is also on the server.
I already have some critiques. Towards the ending the head should just do a straight turn instead of doing a small dip with the head. My initial thought was that I wanted to add some arc motion in this part. But now thinking about it, the straight motion could be a better acting choice. I could probably add eye darts and a hard blink as he turns.
Another critique is to exaggerate the hiding from the book pose a little more.
Any more critiques? I'm not sure if I can address any of these critiques tonight because I will be spending today and tomorrow preparing for the Ottawa trip.
I made an update again on the EnvironmentScaled.mb file. (Monday 9/16 at 8:45 pm)
First the lamp
I added a double chain setup on the lamp: one chain for Edison and one chain for Tesla. But the original texture on the lamp shade was transparent, exposing the floating chains. I went ahead and removed the transparency on the texture.
This wasn't enough. It didn't look like light was going through the lamp shade, so I tried this trick: adding an areaLight above the lamp.
This is the result.
Each chain has been freeze transformed so the transform attributes are now set to zero.
Here is what the lighting looks so far on each camera. The update has new lights because the original environment had ambientLights that were preventing the Morpheus skin texture from being lit on render.
A book prop is now being referenced in the updated environment file. The book is not flexible. If we need a flexible one, let me know and I'll try to find one.
Instructions to parenting the book to the hand:
Set your hands to either IK or FK.
Pose your character including the hands and book.
The book has a locator attached. For FK: select the locator and the wrist (circle) controller and then parent it. For IK: select the locator and the hand (cube) controller and then parent.
You should be able to move the book with the hand now.
This is for only parenting the book to one hand.
If you have already animated on the EnvironmentScaled.mb file, DO NOT overwrite your file with the update. If you overwrite the file, you might lose your animation progress. Save the .mb file update as another name and I might need to add the new stuff in person. Or I'll send you step by step instructions on how to add the new stuff.
If you have not done any significant progress yet, or if you have been referencing the environment file, go ahead and download again the EnvironmentScaled.mb file to the Scenes folder. And please download the new Edison_BookProp.mb to the Assets folder.
The rig is now on the server. Sorry I took so long on it. There were a lot of problems that I was trying to address on the rig.
Note that the rig is starting out as a sitting pose.
There was no way to properly put him sitting down from the rig with a standing up pose. As you seen in the previous post, the pelvic area gets twisted badly when the rig sits down.
I had to repose only the Morpheus rig and remodel the clothes with the rig in a sitting position.
I think this is better since all of the shots of Edison have him sitting down anyways.
Also, I have to slim down Edison's torso. The reason is because the geometry was not functioning properly when the shoulders were bending. (The images are from an older version of the rig)
When the arm goes up, the armpit bulges up too much. When the arm goes down, the ribcage gets squashed.
My solution to fix this was to get the geometry of the clothing much closer to the Morpheus geo.
It is now much cleaner when the arm is up. There is still a little bit of compress when the arm goes down, but it is not as extreme as before. I think this is good enough for now with the Edison rig. I can try to improve upon this later on.
Also, if you want an Edison rig with him standing up let me know. I have to fix the clothing geometry if you want him standing up.
So there really isn't anyway for me to download videos off of blogger to put the reference together for today. But that should be fine. I think some of us may want to shoot some more reference after we've discussed the characters more anyway. This is good we all tackled it early, now there's time for us to make suggestions and really make our reference GREAT. For tomorrow I'd like everyone to e mail me a downloadable version of their video reference, so I can import it into premiere and have the final put together for friday.
I made up some character sheets of Tesla and Edison. They include facial expressions and notes on their characteristics. We can further discuss their personalty types on meet ups. It's really important that we use this week to really get inside their heads. But I thoughy this would be a good general sheet to refer to when we're working.
Here's my 2 ref shots that I like, my boyfriend is acting for me.
I liked the idea that his face would be right in the light when he clicks it on.
I do think these shots might be a little too aggressively angry, so let me know if its too intense.
Oh, and to clarify: he gestures turning off the radio first, then goes into acting out the scene.
different references of the conductors.
Im going to do a basic timing one and try to get really into it shortly.
Because mine is really definitive on the music, i think we should keep the original music, and i will keep my little segment of song too, so that i can choreograph it.
The clothing is made of multiple polygon objects on "3" smoothing. The pants and feet are from the Morpheus bodysuit texture. Should I model separate shoes and pants, or is this okay?
I then used [Create Deformers > Wrap] to attach the clothing to the Morpheus geo mesh. The clothes are now moveable with the rig.
There is a problem that I am still figuring out. On some areas of the rig, a little bit of the Morpheus skin can pass through the clothing when the rig is being bent. This is one example on the right arm:
I am still working on the Edison rig but I think the wrapping method will make Edison's round and large body to work.