This is about where we are on the project and what needs to be done before the midnight deadline on Thursday.
This is the current sequence with the most recent playblasts submitted.
The entire animation must be completed soon and that includes the final polish.
Everyone, start having playblasts (if you need it) with the clothes visible. If there are still deform problems, you could try moving some of the controllers around with the clothes on to see if it the overall appearance looks better. If not, let me know where you are having problems and I'll try to work more on the rigs. On the Edison rig, I'm still fixing the stomach problems.
Also, Kendrra, please have a new playblast soon, with the lights animated.
Is anyone available to make a Scene 6 with both Edison and Tesla and make a new camera? Don't worry about lights. Use the timing from the animatic.
For scene 6, do you guys want a crushed radio, or should the radio just be lying flat on the floor?
I was talking to Lauren and we agreed we need to start rendering by Wednesday. Starting to render on Thursday is going to be super risky. But if you're able to render before Wednesday, that would be super awesome.
But, BEFORE YOU RENDER, give me your scenes. I need to review your shots to make the changes in the light setup. So if your done animating, put your final .mb final to the Projects Folder on the server, and send me a text when it's up. I'll send you back a copied .mb with the updated lights. After that you can start rendering. If you find me during the weeknights at the Maya lab, I'll change the lights for you in person. (I will definitely be at the Maya lab every night)
This is the lighting setup so far.
Scene 4 - frame 155
Scene 4 - frame 221
Scene 5 - frame 1
Scene 5 - frame 46
Scene 5 - frame 83
Scene 5 - frame 108 (dark shot for Scene 3 - light turned off, Scene 5 - lamp crashing. There is a cool purple fill light to hint that it's nighttime.)
Scene 5 - frame 143
Kendrra and Anna. I adjusted the position of the Edison Camera. Could you unlock the camera on your scene, and put these settings on the Channel Box: Translate XYZ: -67.786, 91.936, 180.752
So what do you think about the setup? I'm trying to figure out why in the Tesla camera the scene is more illuminated. I'll get back to you on that later.
There is a high possibility of doing some cutbacks on the environment. The reason is because there is too much information going on and its slowing down the render. I have some suggestions to make the render time faster: remove the reflective shader on the lamp base, remove the metal dots on Edison's chair, and maybe remove the reflective shader on the table.
One detail that we definitely need to remove is the motion blur. We don't really need the blur, do we?
I did a render test with the motion blur:
This frame took 8 minutes and 54 seconds to render. This is with the original setup of the environment. There were quite a few frames that I tested earlier where there was not a lot of motion, and the frame renders would range about 2 to 5 minutes each.
Tony McKee made a guess how long my shot (with 140 frames) would take with motion blur, it would take around 12 to 17 hours. That's way too long. And especially with everyone else's scene because everyone's shot is way longer than 140 frames.
In the next image, this is the same frame but I removed the motion blur and the reflective shader on the lamp base.
This frame took only 52 seconds to render.
Do you guys have any questions or comments? Please reply soon.